unreal.PixelStreamingBlueprints
¶
- class unreal.PixelStreamingBlueprints(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Pixel Streaming Blueprints
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingBlueprints.h
- classmethod freeze_frame(texture) None ¶
Freeze Pixel Streaming.
- Parameters
texture (Texture2D) – The freeze frame to display. If null then the back buffer is captured.
- classmethod get_pixel_streaming_delegates() PixelStreamingDelegates ¶
Get the singleton. This allows application-specific blueprints to bind to delegates of interest.
- Return type
- classmethod kick_player(player_id) None ¶
Kick a player.
- Parameters
player_id (str) – The ID of the player to kick.
- classmethod send_file(filepath, mime_type, file_extension) None ¶
Send a specified file over the WebRTC peer connection data channel. The extension and mime type are used for file reconstruction on the front end