unreal.PixelStreamingInput
¶
- class unreal.PixelStreamingInput(outer=None, name='None')¶
Bases:
unreal.ActorComponent
This component may be attached to an actor to allow UI interactions to be handled as the delegate will be notified about the interaction and will be supplied with a generic descriptor string containing, for example, JSON data. Responses back to the source of the UI interactions may also be sent.
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingInputComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedon_input_event
(OnInput): [Read-Write] On Input Eventprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- add_json_string_value(descriptor, field_name, string_value) -> (new_descriptor=str, success=bool)¶
Helper function to add a string field to a JSON descriptor. This produces a new descriptor which may then be chained to add further string fields.
- Parameters
- Returns
new_descriptor (str): The JSON descriptor with the string field added.
success (bool): True if the string field could be added successfully.
- Return type
tuple
- get_json_string_value(descriptor, field_name) -> (string_value=str, success=bool)¶
Helper function to extract a string field from a JSON descriptor of a UI interaction given its field name. The field name may be hierarchical, delimited by a period. For example, to access the Width value of a Resolution command above you should use “Resolution.Width” to get the width value.