unreal.PlanetShape

class unreal.PlanetShape

Bases: unreal.EnumBase

EPlanet Shape

C++ Source:

  • Plugin: GeoReferencing

  • Module: GeoReferencing

  • File: GeoReferencingSystem.h

FLAT_PLANET

The world geometry coordinates are expressed in a projected space such as a Mercator projection. In this mode, Planet curvature is not considered and you might face errors related to projection on large environments

Type

0

ROUND_PLANET

The world geometry coordinates are expressed in a planet wide Cartesian frame, placed on a specific location or at earth, or at the planet center. You might need dynamic rebasing to avoid precision issues at large scales.

Type

1