unreal.PlayerMappableKeyOptions

class unreal.PlayerMappableKeyOptions(name='None', display_name='', display_category='')

Bases: unreal.StructBase

A struct that represents player facing mapping options for an action key mapping. Use this to set a unique FName for the mapping option to save it, as well as some FText options for use in UI.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: EnhancedActionKeyMapping.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_category (Text): [Read-Write] Display Category: The category that this player binding is in

  • display_name (Text): [Read-Write] Display Name: The display name that can

  • name (Name): [Read-Write] Name: A unique name for this player binding to be saved with.

property display_category

[Read-Only] Display Category: The category that this player binding is in

Type

(Text)

property display_name

[Read-Only] Display Name: The display name that can

Type

(Text)

property name

[Read-Only] Name: A unique name for this player binding to be saved with.

Type

(Name)