- class unreal.PlayerMappableKeyOptions(name='None', display_name='', display_category='')¶
A struct that represents player facing mapping options for an action key mapping. Use this to set a unique FName for the mapping option to save it, as well as some FText options for use in UI.
Editor Properties: (see get_editor_property/set_editor_property)
display_category(Text): [Read-Write] Display Category: The category that this player binding is in
display_name(Text): [Read-Write] Display Name: The display name that can
name(Name): [Read-Write] Name: A unique name for this player binding to be saved with.
- property display_category¶
[Read-Only] Display Category: The category that this player binding is in