unreal.PoseSearchSchema

class unreal.PoseSearchSchema(outer=None, name='None')

Bases: unreal.DataAsset

Specifies the format of a pose search index. At runtime, queries are built according to the schema for searching.

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bones (Array(BoneReference)): [Read-Write] Bones

  • data_preprocessor (PoseSearchDataPreprocessor): [Read-Write] Data Preprocessor

  • pose_sample_times (Array(float)): [Read-Write] Pose Sample Times

  • sample_rate (int32): [Read-Write] Sample Rate

  • skeleton (Skeleton): [Read-Write] Skeleton

  • trajectory_sample_distances (Array(float)): [Read-Write] Trajectory Sample Distances

  • trajectory_sample_times (Array(float)): [Read-Write] Trajectory Sample Times

  • use_bone_positions (bool): [Read-Write] Use Bone Positions

  • use_bone_velocities (bool): [Read-Write] Use Bone Velocities

  • use_trajectory_positions (bool): [Read-Write] Use Trajectory Positions

  • use_trajectory_velocities (bool): [Read-Write] Use Trajectory Velocities