unreal.PreferredTriangulationDirection

class unreal.PreferredTriangulationDirection

Bases: unreal.EnumBase

EPreferred Triangulation Direction

C++ Source:

  • Module: Engine

  • File: BlendSpace.h

NONE

None

Type

0

RADIAL

When there is ambiguity, rectangles will be split so that the inserted edge tends to point towards the origin

Type

2

TANGENTIAL

When there is ambiguity, rectangles will be split so that the inserted edge tends to not point towards the origin

Type

1