- class unreal.PrimaryAssetCookRule¶
Rule about when to cook/ship a primary asset
Asset will always be cooked, in both production and development.
Asset will always be cooked in development, but should never be cooked in a production build.
Asset will be cooked in development if something else depends on it, but will never be cooked in a production build.
Asset should never be cooked/shipped in any situation. An error will be generated if something depends on it.
Nothing is known about this asset specifically. It will cook if something else depends on it.