unreal.PrimaryAssetTypeInfo
¶
- class unreal.PrimaryAssetTypeInfo¶
Bases:
unreal.StructBase
Structure with publicly exposed information about an asset type. These can be loaded out of a config file.
C++ Source:
Module: Engine
File: AssetManagerTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_base_class
(Class): [Read-Write] Asset Base Class: Base Class of all assets of this typedirectories
(Array(DirectoryPath)): [Read-Write] Directories: Directories to search for this asset typehas_blueprint_classes
(bool): [Read-Write] Has Blueprint Classes: True if the assets loaded are blueprints classes, false if they are normal UObjectsis_editor_only
(bool): [Read-Write] Is Editor Only: True if this type is editor onlyprimary_asset_type
(Name): [Read-Write] Primary Asset Type: The logical name for this type of Primary Assetrules
(PrimaryAssetRules): [Read-Write] Rules: Default management rules for this type, individual assets can be overriddenspecific_assets
(Array(SoftObjectPath)): [Read-Write] Specific Assets: Individual assets to scan