unreal.ProceduralFoliageEditorLibrary

class unreal.ProceduralFoliageEditorLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Procedural Foliage Editor Library

C++ Source:

  • Module: FoliageEdit

  • File: ProceduralFoliageEditorLibrary.h

classmethod clear_procedural_foliage_components(procedural_foliage_components) None

Clear Procedural Foliage Components

Parameters

procedural_foliage_components (Array(ProceduralFoliageComponent)) –

classmethod clear_procedural_foliage_volumes(procedural_foliage_volumes) None

Clear Procedural Foliage Volumes

Parameters

procedural_foliage_volumes (Array(ProceduralFoliageVolume)) –

classmethod resimulate_procedural_foliage_components(procedural_foliage_components) None

Resimulate Procedural Foliage Components

Parameters

procedural_foliage_components (Array(ProceduralFoliageComponent)) –

classmethod resimulate_procedural_foliage_volumes(procedural_foliage_volumes) None

Resimulate Procedural Foliage Volumes

Parameters

procedural_foliage_volumes (Array(ProceduralFoliageVolume)) –