unreal.ProceduralFoliageEditorLibrary
¶
- class unreal.ProceduralFoliageEditorLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Procedural Foliage Editor Library
C++ Source:
Module: FoliageEdit
File: ProceduralFoliageEditorLibrary.h
- classmethod clear_procedural_foliage_components(procedural_foliage_components) None ¶
Clear Procedural Foliage Components
- Parameters
procedural_foliage_components (Array(ProceduralFoliageComponent)) –
- classmethod clear_procedural_foliage_volumes(procedural_foliage_volumes) None ¶
Clear Procedural Foliage Volumes
- Parameters
procedural_foliage_volumes (Array(ProceduralFoliageVolume)) –
- classmethod resimulate_procedural_foliage_components(procedural_foliage_components) None ¶
Resimulate Procedural Foliage Components
- Parameters
procedural_foliage_components (Array(ProceduralFoliageComponent)) –
- classmethod resimulate_procedural_foliage_volumes(procedural_foliage_volumes) None ¶
Resimulate Procedural Foliage Volumes
- Parameters
procedural_foliage_volumes (Array(ProceduralFoliageVolume)) –