unreal.ProviderPollResult

class unreal.ProviderPollResult(name='', machine_name='', is_valid_provider=True)

Bases: unreal.StructBase

Provider Poll Result

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLink

  • File: LiveLinkMessageBusFinder.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_valid_provider (bool): [Read-Only] Is Valid Provider: Whether the provider is valid (compatible with the current version of LiveLink)

  • machine_name (str): [Read-Write] Machine Name: The name of the machine the provider is running on

  • name (str): [Read-Write] Name: The name of the provider

property is_valid_provider

[Read-Only] Is Valid Provider: Whether the provider is valid (compatible with the current version of LiveLink)

Type

(bool)

property machine_name

[Read-Only] Machine Name: The name of the machine the provider is running on

Type

(str)

property name

[Read-Only] Name: The name of the provider

Type

(str)