unreal.QuartzClockSettings

class unreal.QuartzClockSettings(time_signature=[4, QuartzTimeSignatureQuantization.QUARTER_NOTE, []], ignore_level_change=False)

Bases: unreal.StructBase

UStruct version of settings struct used to initialized a clock

C++ Source:

  • Module: Engine

  • File: QuartzQuantizationUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ignore_level_change (bool): [Read-Write] Ignore Level Change: should the clock start Ticking

  • time_signature (QuartzTimeSignature): [Read-Write] Time Signature: Time Signature (defaults to 4/4)

property ignore_level_change

[Read-Write] Ignore Level Change: should the clock start Ticking

Type

(bool)

property time_signature

[Read-Write] Time Signature: Time Signature (defaults to 4/4)

Type

(QuartzTimeSignature)