unreal.QuartzTimeSignature
¶
- class unreal.QuartzTimeSignature(num_beats=4, beat_type=QuartzTimeSignatureQuantization.QUARTER_NOTE, optional_pulse_override=[])¶
Bases:
unreal.StructBase
Quartz Time Signature
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
beat_type
(QuartzTimeSignatureQuantization): [Read-Write] Beat Type: denominatornum_beats
(int32): [Read-Write] Num Beats: numeratoroptional_pulse_override
(Array(QuartzPulseOverrideStep)): [Read-Write] Optional Pulse Override: beat override
- property beat_type¶
[Read-Write] Beat Type: denominator
- property num_beats¶
[Read-Write] Num Beats: numerator
- Type
(int32)
- property optional_pulse_override¶
[Read-Write] Optional Pulse Override: beat override
- Type