unreal.QuartzTimeSignature

class unreal.QuartzTimeSignature(num_beats=4, beat_type=QuartzTimeSignatureQuantization.QUARTER_NOTE, optional_pulse_override=[])

Bases: unreal.StructBase

Quartz Time Signature

C++ Source:

  • Module: Engine

  • File: QuartzQuantizationUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • beat_type (QuartzTimeSignatureQuantization): [Read-Write] Beat Type: denominator

  • num_beats (int32): [Read-Write] Num Beats: numerator

  • optional_pulse_override (Array(QuartzPulseOverrideStep)): [Read-Write] Optional Pulse Override: beat override

property beat_type

[Read-Write] Beat Type: denominator

Type

(QuartzTimeSignatureQuantization)

property num_beats

[Read-Write] Num Beats: numerator

Type

(int32)

property optional_pulse_override

[Read-Write] Optional Pulse Override: beat override

Type

(Array(QuartzPulseOverrideStep))