unreal.QuartzTransportTimeStamp

class unreal.QuartzTransportTimeStamp(bars=0, beat=0, beat_fraction=0.0, seconds=0.0)

Bases: unreal.StructBase

Transport Time stamp, used for tracking the musical time stamp on a clock

C++ Source:

  • Module: Engine

  • File: QuartzQuantizationUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bars (int32): [Read-Write] Bars: The current bar this clock is on

  • beat (int32): [Read-Write] Beat: The current beat this clock is on

  • beat_fraction (float): [Read-Write] Beat Fraction: A fractional representation of the time that’s played since the last bear

  • seconds (float): [Read-Write] Seconds: The time in seconds that this TimeStamp occured at

property bars

[Read-Only] Bars: The current bar this clock is on

Type

(int32)

property beat

[Read-Only] Beat: The current beat this clock is on

Type

(int32)

property beat_fraction

[Read-Only] Beat Fraction: A fractional representation of the time that’s played since the last bear

Type

(float)

property seconds

[Read-Only] Seconds: The time in seconds that this TimeStamp occured at

Type

(float)