unreal.RBFNormalizeMethod

class unreal.RBFNormalizeMethod

Bases: unreal.EnumBase

Method to normalize weights

C++ Source:

  • Module: AnimGraphRuntime

  • File: RBFSolver.h

ALWAYS_NORMALIZE

Always normalize. Zero distribution weights stay zero.

Type

1

NORMALIZE_WITHIN_MEDIAN

Normalize only within reference median. The median is a cone with a minimum and maximum angle within which the value will be interpolated between non-normalized and normalized. This helps to define the volume in which normalization is always required.

Type

2

NO_NORMALIZATION

Don’t normalize at all. This should only be used with the interpolative method, if it is known that all input values will be within the area bounded by the targets.

Type

3

ONLY_NORMALIZE_ABOVE_ONE

Only normalize above one

Type

0