unreal.RadialFalloff

class unreal.RadialFalloff(outer=None, name='None')

Bases: unreal.FieldNodeFloat

Sphere scalar field that will be defined only within a sphere

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • default (float): [Read-Write] Default: The field value will be set to Default if the sample distance from the center is higher than the radius

  • editable_when_inherited (bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor class

  • falloff (FieldFalloffType): [Read-Write] Falloff: Type of falloff function used to model the evolution of the field from the sphere center to the sample position

  • is_editor_only (bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor builds

  • magnitude (float): [Read-Write] Magnitude: Magnitude of the sphere falloff field

  • max_range (float): [Read-Write] Max Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • min_range (float): [Read-Write] Min Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivated

  • position (Vector): [Read-Write] Position: Center position of the sphere falloff field

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Component

  • radius (float): [Read-Write] Radius: Radius of the sphere falloff field

  • replicates (bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property default

[Read-Write] Default: The field value will be set to Default if the sample distance from the center is higher than the radius

Type

(float)

property falloff

[Read-Write] Falloff: Type of falloff function used to model the evolution of the field from the sphere center to the sample position

Type

(FieldFalloffType)

property magnitude

[Read-Write] Magnitude: Magnitude of the sphere falloff field

Type

(float)

property max_range

[Read-Write] Max Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

Type

(float)

property min_range

[Read-Write] Min Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

Type

(float)

property position

[Read-Write] Position: Center position of the sphere falloff field

Type

(Vector)

property radius

[Read-Write] Radius: Radius of the sphere falloff field

Type

(float)

set_radial_falloff(magnitude, min_range, max_range, default, radius, position, falloff) RadialFalloff

Sphere scalar field that will be defined only within a sphere

Parameters
  • magnitude (float) – Magnitude of the sphere falloff field

  • min_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • max_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • default (float) – The field value will be set to Default if the sample distance from the center is higher than the radius

  • radius (float) – Radius of the sphere falloff field

  • position (Vector) – Center position of the sphere falloff field

  • falloff (FieldFalloffType) – Type of falloff function used if the falloff function is picked

Return type

RadialFalloff