unreal.RadialImpulseFalloff

class unreal.RadialImpulseFalloff

Bases: unreal.EnumBase

Enum for controlling the falloff of strength of a radial impulse as a function of distance from Origin.

C++ Source:

  • Module: PhysicsCore

  • File: ChaosEngineInterface.h

RIF_CONSTANT

Impulse is a constant strength, up to the limit of its range.

Type

0

RIF_LINEAR

Impulse should get linearly weaker the further from origin.

Type

1