unreal.RadialSlider
¶
- class unreal.RadialSlider(outer=None, name='None')¶
Bases:
unreal.Widget
A simple widget that shows a sliding bar with a handle that allows you to control the value between 0..1.
No Children
C++ Source:
Module: AdvancedWidgets
File: RadialSlider.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text
(Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text
(Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.angular_offset
(float): [Read-Write] Angular Offset: Rotates radial slider by arbitrary offset to support full gamut of configurations.can_children_be_accessible
(bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.center_background_color
(LinearColor): [Read-Write] Center Background Color: The color to draw the center background in.clipping
(WidgetClipping): [Read-Write] Clipping: Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.
cursor
(MouseCursor): [Read-Write] Cursor: The cursor to show when the mouse is over the widgetcustom_default_value
(float): [Read-Write] Custom Default Value: The value where the slider should draw it’s progress bar from, independent of directionflow_direction_preference
(FlowDirectionPreference): [Read-Write] Flow Direction Preference: Allows you to set a new flow directionhand_start_end_ratio
(Vector2D): [Read-Write] Hand Start End Ratio: Start and end of the hand as a ratio to the slider radius (so 0.0 to 1.0 is from the slider center to the handle).is_enabled
(bool): [Read-Write] Is Enabled: Sets whether this widget can be modified interactively by the useris_focusable
(bool): [Read-Write] Is Focusable: Should the slider be focusable?is_volatile
(bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.locked
(bool): [Read-Write] Locked: Whether the handle is interactive or fixed.mouse_uses_step
(bool): [Read-Write] Mouse Uses Step: Sets new value if mouse position is greater/less than half the step size.navigation
(WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.on_controller_capture_begin
(OnControllerCaptureBeginEvent): [Read-Write] On Controller Capture Begin: Invoked when the controller capture begins.on_controller_capture_end
(OnControllerCaptureEndEvent): [Read-Write] On Controller Capture End: Invoked when the controller capture ends.on_mouse_capture_begin
(OnMouseCaptureBeginEvent): [Read-Write] On Mouse Capture Begin: Invoked when the mouse is pressed and a capture begins.on_mouse_capture_end
(OnMouseCaptureEndEvent): [Read-Write] On Mouse Capture End: Invoked when the mouse is released and a capture ends.on_value_changed
(OnFloatValueChangedEvent): [Read-Write] On Value Changed: Called when the value is changed by slider or typing.override_accessible_defaults
(bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.override_cursor
(bool): [Read-Write] Override Cursorrender_opacity
(float): [Read-Write] Render Opacity: The opacity of the widgetrender_transform
(WidgetTransform): [Read-Write] Render Transform: The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.render_transform_pivot
(Vector2D): [Read-Write] Render Transform Pivot: The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.requires_controller_lock
(bool): [Read-Write] Requires Controller Lock: Sets whether we have to lock input to change the slider value.show_slider_hand
(bool): [Read-Write] Show Slider Hand: Whether to show the slider hand.show_slider_handle
(bool): [Read-Write] Show Slider Handle: Whether to show the slider handle (thumb).slider_bar_color
(LinearColor): [Read-Write] Slider Bar Color: The color to draw the slider bar in.slider_handle_color
(LinearColor): [Read-Write] Slider Handle Color: The color to draw the slider handle in.slider_handle_end_angle
(float): [Read-Write] Slider Handle End Angle: The angle at which the Slider Handle will end.slider_handle_start_angle
(float): [Read-Write] Slider Handle Start Angle: The angle at which the Slider Handle will start.slider_progress_color
(LinearColor): [Read-Write] Slider Progress Color: The color to draw the completed progress of the slider bar in.slider_range
(RuntimeFloatCurve): [Read-Write] Slider Range: A curve that defines how the slider should be sampled. Default is linear.slot
(PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.step_size
(float): [Read-Write] Step Size: The amount to adjust the value by, when using a controller or keyboardtool_tip_text
(Text): [Read-Write] Tool Tip Text: Tooltip text to show when the user hovers over the widget with the mousetool_tip_widget
(Widget): [Read-Only] Tool Tip Widget: Tooltip widget to show when the user hovers over the widget with the mouseuse_custom_default_value
(bool): [Read-Write] Use Custom Default Value: Whether the slider should draw it’s progress bar from a custom value on the slideruse_vertical_drag
(bool): [Read-Write] Use Vertical Drag: Whether the value is changed when dragging vertically as opposed to along the radial curve.value
(float): [Read-Write] Value: The slider value to display.value_tags
(Array(float)): [Read-Write] Value Tags: Adds text tags to the radial slider at the value’s position.visibility
(SlateVisibility): [Read-Write] Visibility: The visibility of the widgetwidget_style
(SliderStyle): [Read-Write] Widget Style: The progress bar style
- property angular_offset¶
[Read-Only] Angular Offset: Rotates radial slider by arbitrary offset to support full gamut of configurations.
- Type
(float)
- property center_background_color¶
[Read-Only] Center Background Color: The color to draw the center background in.
- Type
- get_normalized_slider_handle_position() float ¶
Get the current raw slider alpha from 0 to 1
- Return type
- property hand_start_end_ratio¶
[Read-Only] Hand Start End Ratio: Start and end of the hand as a ratio to the slider radius (so 0.0 to 1.0 is from the slider center to the handle).
- Type
(Vector2D)
- property mouse_uses_step¶
[Read-Only] Mouse Uses Step: Sets new value if mouse position is greater/less than half the step size.
- Type
(bool)
- property on_controller_capture_begin¶
[Read-Write] On Controller Capture Begin: Invoked when the controller capture begins.
- property on_controller_capture_end¶
[Read-Write] On Controller Capture End: Invoked when the controller capture ends.
- Type
- property on_mouse_capture_begin¶
[Read-Write] On Mouse Capture Begin: Invoked when the mouse is pressed and a capture begins.
- Type
- property on_mouse_capture_end¶
[Read-Write] On Mouse Capture End: Invoked when the mouse is released and a capture ends.
- Type
- property on_value_changed¶
[Read-Write] On Value Changed: Called when the value is changed by slider or typing.
- Type
- property requires_controller_lock¶
[Read-Only] Requires Controller Lock: Sets whether we have to lock input to change the slider value.
- Type
(bool)
- set_center_background_color(value) None ¶
Sets the color of the slider bar
- Parameters
value (LinearColor) –
- set_custom_default_value(value) None ¶
Sets the current custom default value of the slider.
- Parameters
value (float) –
- set_hand_start_end_ratio(value) None ¶
Sets the start and end of the hand as a ratio to the slider radius (so 0.0 to 1.0 is from the slider center to the handle).
- Parameters
value (Vector2D) –
- set_show_slider_hand(show_slider_hand) None ¶
Whether to show the slider hand.
- Parameters
show_slider_hand (bool) –
- set_show_slider_handle(show_slider_handle) None ¶
Whether to show the slider handle (thumb).
- Parameters
show_slider_handle (bool) –
- set_slider_bar_color(value) None ¶
Sets the color of the slider bar
- Parameters
value (LinearColor) –
- set_slider_handle_color(value) None ¶
Sets the color of the handle bar
- Parameters
value (LinearColor) –
- set_slider_handle_end_angle(value) None ¶
Sets the maximum angle of the slider.
- Parameters
value (float) –
- set_slider_handle_start_angle(value) None ¶
Sets the minimum angle of the slider.
- Parameters
value (float) –
- set_slider_progress_color(value) None ¶
Sets the progress color of the slider bar
- Parameters
value (LinearColor) –
- set_slider_range(slider_range) None ¶
Sets the curve for the slider range
- Parameters
slider_range (RuntimeFloatCurve) –
- set_step_size(value) None ¶
Sets the amount to adjust the value by, when using a controller or keyboard
- Parameters
value (float) –
- set_use_vertical_drag(use_vertical_drag) None ¶
Set whether the value is changed when dragging vertically as opposed to along the radial curve.
- Parameters
use_vertical_drag (bool) –
- property show_slider_hand¶
[Read-Write] Show Slider Hand: Whether to show the slider hand.
- Type
(bool)
- property show_slider_handle¶
[Read-Write] Show Slider Handle: Whether to show the slider handle (thumb).
- Type
(bool)
- property slider_bar_color¶
[Read-Only] Slider Bar Color: The color to draw the slider bar in.
- Type
- property slider_handle_color¶
[Read-Only] Slider Handle Color: The color to draw the slider handle in.
- Type
- property slider_handle_end_angle¶
[Read-Only] Slider Handle End Angle: The angle at which the Slider Handle will end.
- Type
(float)
- property slider_handle_start_angle¶
[Read-Only] Slider Handle Start Angle: The angle at which the Slider Handle will start.
- Type
(float)
- property slider_progress_color¶
[Read-Only] Slider Progress Color: The color to draw the completed progress of the slider bar in.
- Type
- property slider_range¶
[Read-Only] Slider Range: A curve that defines how the slider should be sampled. Default is linear.
- Type
- property step_size¶
[Read-Only] Step Size: The amount to adjust the value by, when using a controller or keyboard
- Type
(float)
- property use_vertical_drag¶
[Read-Write] Use Vertical Drag: Whether the value is changed when dragging vertically as opposed to along the radial curve.
- Type
(bool)
- property value_tags¶
[Read-Only] Value Tags: Adds text tags to the radial slider at the value’s position.
- property widget_style¶
[Read-Write] Widget Style: The progress bar style
- Type