unreal.RawAnimSequenceTrack

class unreal.RawAnimSequenceTrack

Bases: unreal.StructBase

Raw keyframe data for one track.Each array will contain either NumFrames elements or 1 element. One element is used as a simple compression scheme where if all keys are the same, they’ll be reduced to 1 key that is constant over the entire sequence.

C++ Source:

  • Module: Engine

  • File: AnimTypes.h

get_positional_keys()

Returns the positional keys contained by the FRawAnimSequenceTrack

Return type

Array(Vector)

get_rotational_keys()

Returns the rotational keys contained by the FRawAnimSequenceTrack

Return type

Array(Quat)

get_scale_keys()

Returns the scale keys contained by the FRawAnimSequenceTrack

Return type

Array(Vector)