unreal.RayTracingGroupCullingPriority

class unreal.RayTracingGroupCullingPriority

Bases: unreal.EnumBase

How quickly component should be culled.

C++ Source:

  • Module: Engine

  • File: PrimitiveComponent.h

CP_0_NEVER_CULL

0

CP_1

1

CP_2

2

CP_3

3

CP_4_DEFAULT

4

CP_5

5

CP_6

6

CP_7

7

CP_8_QUICKLY_CULL

8