unreal.ReflectionMethod
¶
- class unreal.ReflectionMethod¶
Bases:
unreal.EnumBase
Note: Must match r.ReflectionMethod, this is used in URendererSettings
C++ Source:
Module: Engine
File: EngineTypes.h
- LUMEN¶
Use Lumen Reflections, which supports Screen / Software / Hardware Ray Tracing together and integrates with Lumen Global Illumination for rough reflections and Global Illumination seen in reflections.
- Type
1
- NONE¶
No global reflection method will be used. Reflections can still come from Reflection Captures, Planar Reflections or a Skylight placed in the level.
- Type
0
- RAY_TRACED¶
Standalone Ray Traced Reflections technique. Deprecated, use Lumen Reflections instead.
- Type
3
- SCREEN_SPACE¶
Standalone Screen Space Reflections. Low cost, but limited by screen space information.
- Type
2