unreal.ReflectionMethod

class unreal.ReflectionMethod

Bases: unreal.EnumBase

Note: Must match r.ReflectionMethod, this is used in URendererSettings

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

LUMEN

Use Lumen Reflections, which supports Screen / Software / Hardware Ray Tracing together and integrates with Lumen Global Illumination for rough reflections and Global Illumination seen in reflections.

Type

1

NONE

No global reflection method will be used. Reflections can still come from Reflection Captures, Planar Reflections or a Skylight placed in the level.

Type

0

RAY_TRACED

Standalone Ray Traced Reflections technique. Deprecated, use Lumen Reflections instead.

Type

3

SCREEN_SPACE

Standalone Screen Space Reflections. Low cost, but limited by screen space information.

Type

2