unreal.RemoteControlBinding

class unreal.RemoteControlBinding(outer=None, name='None')

Bases: unreal.Object

Acts as a bridge between an exposed property/function and an object to act on.

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlBinding.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (str): [Read-Write] Name: The name of this binding. Defaults to the bound object’s name.