unreal.RemoteControlField

class unreal.RemoteControlField(owner=None, label='None', id=[], field_type=ExposedFieldType.INVALID, field_name='None')

Bases: unreal.RemoteControlEntity

Represents a property or function that has been exposed to remote control.

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlField.h

Editor Properties: (see get_editor_property/set_editor_property)

  • field_name (Name): [Read-Only] Field Name: The exposed field’s name.

  • field_type (ExposedFieldType): [Read-Only] Field Type: The field’s type.

  • id (Guid): [Read-Only] Id: Unique identifier for this entity

  • label (Name): [Read-Only] Label: This exposed entity’s alias.

  • owner (RemoteControlPreset): [Read-Write] Owner: The preset that owns this entity.

property field_name

[Read-Only] Field Name: The exposed field’s name.

Type

(Name)

property field_type

[Read-Only] Field Type: The field’s type.

Type

(ExposedFieldType)