unreal.RemoteControlOptionalExposeArgs

class unreal.RemoteControlOptionalExposeArgs(display_name='', group_name='')

Bases: unreal.StructBase

Remote Control Optional Expose Args

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (str): [Read-Write] Display Name: The display name of the exposed entity in the panel.

  • group_name (str): [Read-Write] Group Name: The name of the group to expose the entity in. If it does not exist, a group with that name will be created.

property display_name

[Read-Write] Display Name: The display name of the exposed entity in the panel.

Type

(str)

property group_name

[Read-Write] Group Name: The name of the group to expose the entity in. If it does not exist, a group with that name will be created.

Type

(str)