unreal.RemoteControlPreset

class unreal.RemoteControlPreset(outer=None, name='None')

Bases: unreal.Object

Holds targets that contain exposed functions and properties.

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlPreset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bindings (Array(RemoteControlBinding)): [Read-Write] Bindings: This preset’s list of objects that are exposed or that have exposed fields.