unreal.ReparentSubobjectParams

class unreal.ReparentSubobjectParams(new_parent_handle=[], blueprint_context=None, actor_preview_context=None)

Bases: unreal.StructBase

Options for reparenting subobjects

C++ Source:

  • Module: SubobjectDataInterface

  • File: SubobjectDataSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_preview_context (Actor): [Read-Write] Actor Preview Context: The preview actor context to be used if in a blueprint context. This must have a value if BlueprintContext is needed.

  • blueprint_context (Blueprint): [Read-Write] Blueprint Context: Pointer to the blueprint context that this subobject is in. If this is null, it is assumed that this subobject is being added to an instance.

  • new_parent_handle (SubobjectDataHandle): [Read-Write] New Parent Handle: The handle of the subobject to reparent to.

property actor_preview_context

[Read-Write] Actor Preview Context: The preview actor context to be used if in a blueprint context. This must have a value if BlueprintContext is needed.

Type

(Actor)

property blueprint_context

[Read-Write] Blueprint Context: Pointer to the blueprint context that this subobject is in. If this is null, it is assumed that this subobject is being added to an instance.

Type

(Blueprint)

property new_parent_handle

[Read-Write] New Parent Handle: The handle of the subobject to reparent to.

Type

(SubobjectDataHandle)