unreal.ReplaySubsystem
¶
- class unreal.ReplaySubsystem(outer=None, name='None')¶
Bases:
unreal.GameInstanceSubsystem
Replay Subsystem
C++ Source:
Module: Engine
File: ReplaySubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
load_default_map_on_stop
(bool): [Read-Write] Load Default Map on Stop: Whether to reload the default map when StopReplay is called.
- get_active_replay_name() str ¶
Get current recording/playing replay name
- Returns
FString Name of relpay (session id, file name, etc)
- Return type