unreal.ResonanceAudioReverbPluginSettings
¶
- class unreal.ResonanceAudioReverbPluginSettings(enable_room_effects=False, room_position=[0.0, 0.0, 0.0], room_rotation=[0.0, 0.0, 0.0, 1.0], room_dimensions=[0.0, 0.0, 0.0], left_wall_material=RaMaterialName.TRANSPARENT, right_wall_material=RaMaterialName.TRANSPARENT, floor_material=RaMaterialName.TRANSPARENT, ceiling_material=RaMaterialName.TRANSPARENT, front_wall_material=RaMaterialName.TRANSPARENT, back_wall_material=RaMaterialName.TRANSPARENT, reflection_scalar=1.0, reverb_gain=1.0, reverb_time_modifier=1.0, reverb_brightness=0.0)¶
Bases:
unreal.StructBase
Resonance Audio Reverb Plugin Settings
C++ Source:
Plugin: ResonanceAudio
Module: ResonanceAudio
File: ResonanceAudioReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
back_wall_material
(RaMaterialName): [Read-Write] Back Wall Material: Back wall acoustic materialceiling_material
(RaMaterialName): [Read-Write] Ceiling Material: Ceiling acoustic materialenable_room_effects
(bool): [Read-Write] Enable Room Effects: Whether Resonance Audio room effects are enabledfloor_material
(RaMaterialName): [Read-Write] Floor Material: Floor acoustic materialfront_wall_material
(RaMaterialName): [Read-Write] Front Wall Material: Front wall acoustic materialget_transform_from_audio_volume
(bool): [Read-Write] Get Transform from Audio Volume: Whether the room transform should be taken from the Audio Volume this preset is attached to. If not used with the Audio Volume, last saved values will be used.left_wall_material
(RaMaterialName): [Read-Write] Left Wall Material: Left wall acoustic materialreflection_scalar
(float): [Read-Write] Reflection Scalar: Early reflections gain multiplier. Default: 1.0reverb_brightness
(float): [Read-Write] Reverb Brightness: Reverb brightness modifier. Default: 0.0reverb_gain
(float): [Read-Write] Reverb Gain: Reverb gain multiplier. Default: 1.0reverb_time_modifier
(float): [Read-Write] Reverb Time Modifier: Reverb time modifier. Default: 1.0right_wall_material
(RaMaterialName): [Read-Write] Right Wall Material: Right wall acoustic materialroom_dimensions
(Vector): [Read-Write] Room Dimensions: Room dimensions in 3D spaceroom_position
(Vector): [Read-Write] Room Position: Room position in 3D spaceroom_rotation
(Quat): [Read-Write] Room Rotation: Room rotation in 3D space
- property back_wall_material¶
[Read-Write] Back Wall Material: Back wall acoustic material
- Type
- property ceiling_material¶
[Read-Write] Ceiling Material: Ceiling acoustic material
- Type
- property enable_room_effects¶
[Read-Write] Enable Room Effects: Whether Resonance Audio room effects are enabled
- Type
(bool)
- property floor_material¶
[Read-Write] Floor Material: Floor acoustic material
- Type
- property front_wall_material¶
[Read-Write] Front Wall Material: Front wall acoustic material
- Type
- property left_wall_material¶
[Read-Write] Left Wall Material: Left wall acoustic material
- Type
- property reflection_scalar¶
[Read-Write] Reflection Scalar: Early reflections gain multiplier. Default: 1.0
- Type
(float)
- property reverb_brightness¶
[Read-Write] Reverb Brightness: Reverb brightness modifier. Default: 0.0
- Type
(float)
- property reverb_time_modifier¶
[Read-Write] Reverb Time Modifier: Reverb time modifier. Default: 1.0
- Type
(float)
- property right_wall_material¶
[Read-Write] Right Wall Material: Right wall acoustic material
- Type