unreal.ResonanceAudioReverbPluginSettings

class unreal.ResonanceAudioReverbPluginSettings(enable_room_effects=False, room_position=[0.0, 0.0, 0.0], room_rotation=[0.0, 0.0, 0.0, 1.0], room_dimensions=[0.0, 0.0, 0.0], left_wall_material=RaMaterialName.TRANSPARENT, right_wall_material=RaMaterialName.TRANSPARENT, floor_material=RaMaterialName.TRANSPARENT, ceiling_material=RaMaterialName.TRANSPARENT, front_wall_material=RaMaterialName.TRANSPARENT, back_wall_material=RaMaterialName.TRANSPARENT, reflection_scalar=1.0, reverb_gain=1.0, reverb_time_modifier=1.0, reverb_brightness=0.0)

Bases: unreal.StructBase

Resonance Audio Reverb Plugin Settings

C++ Source:

  • Plugin: ResonanceAudio

  • Module: ResonanceAudio

  • File: ResonanceAudioReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • back_wall_material (RaMaterialName): [Read-Write] Back Wall Material: Back wall acoustic material

  • ceiling_material (RaMaterialName): [Read-Write] Ceiling Material: Ceiling acoustic material

  • enable_room_effects (bool): [Read-Write] Enable Room Effects: Whether Resonance Audio room effects are enabled

  • floor_material (RaMaterialName): [Read-Write] Floor Material: Floor acoustic material

  • front_wall_material (RaMaterialName): [Read-Write] Front Wall Material: Front wall acoustic material

  • get_transform_from_audio_volume (bool): [Read-Write] Get Transform from Audio Volume: Whether the room transform should be taken from the Audio Volume this preset is attached to. If not used with the Audio Volume, last saved values will be used.

  • left_wall_material (RaMaterialName): [Read-Write] Left Wall Material: Left wall acoustic material

  • reflection_scalar (float): [Read-Write] Reflection Scalar: Early reflections gain multiplier. Default: 1.0

  • reverb_brightness (float): [Read-Write] Reverb Brightness: Reverb brightness modifier. Default: 0.0

  • reverb_gain (float): [Read-Write] Reverb Gain: Reverb gain multiplier. Default: 1.0

  • reverb_time_modifier (float): [Read-Write] Reverb Time Modifier: Reverb time modifier. Default: 1.0

  • right_wall_material (RaMaterialName): [Read-Write] Right Wall Material: Right wall acoustic material

  • room_dimensions (Vector): [Read-Write] Room Dimensions: Room dimensions in 3D space

  • room_position (Vector): [Read-Write] Room Position: Room position in 3D space

  • room_rotation (Quat): [Read-Write] Room Rotation: Room rotation in 3D space

property back_wall_material

[Read-Write] Back Wall Material: Back wall acoustic material

Type

(RaMaterialName)

property ceiling_material

[Read-Write] Ceiling Material: Ceiling acoustic material

Type

(RaMaterialName)

property enable_room_effects

[Read-Write] Enable Room Effects: Whether Resonance Audio room effects are enabled

Type

(bool)

property floor_material

[Read-Write] Floor Material: Floor acoustic material

Type

(RaMaterialName)

property front_wall_material

[Read-Write] Front Wall Material: Front wall acoustic material

Type

(RaMaterialName)

property left_wall_material

[Read-Write] Left Wall Material: Left wall acoustic material

Type

(RaMaterialName)

property reflection_scalar

[Read-Write] Reflection Scalar: Early reflections gain multiplier. Default: 1.0

Type

(float)

property reverb_brightness

[Read-Write] Reverb Brightness: Reverb brightness modifier. Default: 0.0

Type

(float)

property reverb_gain

[Read-Write] Reverb Gain: Reverb gain multiplier. Default: 1.0

Type

(float)

property reverb_time_modifier

[Read-Write] Reverb Time Modifier: Reverb time modifier. Default: 1.0

Type

(float)

property right_wall_material

[Read-Write] Right Wall Material: Right wall acoustic material

Type

(RaMaterialName)

property room_dimensions

[Read-Write] Room Dimensions: Room dimensions in 3D space

Type

(Vector)

property room_position

[Read-Write] Room Position: Room position in 3D space

Type

(Vector)

property room_rotation

[Read-Write] Room Rotation: Room rotation in 3D space

Type

(Quat)