- class unreal.ResonanceRenderMode¶
EResonance Render Mode
HRTF-based rendering using Third Order Ambisonics, over a virtual array of 26 loudspeakers arranged in a Lebedev grid: https:goo.gl/DX1wh3.
HRTF-based rendering using First Order Ambisonics, over a virtual array of 8 loudspeakers arranged in a cube configuration around the listener’s head.
HRTF-based rendering using Second Order Ambisonics, over a virtual array of 12 loudspeakers arranged in a dodecahedral configuration (using faces of the dodecahedron).
Room effects only rendering. This disables HRTF-based rendering and direct (dry) output of a sound object. Note that this rendering mode should not be used for general-purpose sound object spatialization, as it will only render the corresponding room effects of given sound objects without the direct spatialization.
Stereo panning, i.e., this disables HRTF-based rendering.