unreal.ReverbSettings

class unreal.ReverbSettings(apply_reverb=True, reverb_effect=None, reverb_plugin_effect=None, volume=0.5, fade_time=2.0)

Bases: unreal.StructBase

Struct encapsulating settings for reverb effects.

C++ Source:

  • Module: Engine

  • File: ReverbSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_reverb (bool): [Read-Write] Apply Reverb: Whether to apply the reverb settings below.

  • fade_time (float): [Read-Write] Fade Time: Time to fade from the current reverb settings into this setting, in seconds.

  • reverb_effect (ReverbEffect): [Read-Write] Reverb Effect: The reverb asset to employ.

  • reverb_plugin_effect (SoundEffectSubmixPreset): [Read-Write] Reverb Plugin Effect: This is used to apply plugin-specific settings when a Reverb Plugin is being used.

  • volume (float): [Read-Write] Volume: Volume level of the reverb affect.

property apply_reverb

[Read-Write] Apply Reverb: Whether to apply the reverb settings below.

Type

(bool)

property fade_time

[Read-Write] Fade Time: Time to fade from the current reverb settings into this setting, in seconds.

Type

(float)

property reverb_effect

[Read-Write] Reverb Effect: The reverb asset to employ.

Type

(ReverbEffect)

property reverb_plugin_effect

[Read-Write] Reverb Plugin Effect: This is used to apply plugin-specific settings when a Reverb Plugin is being used.

Type

(SoundEffectSubmixPreset)

property volume

[Read-Write] Volume: Volume level of the reverb affect.

Type

(float)