unreal.RigBaseElement
¶
- class unreal.RigBaseElement(key=[RigElementType.NONE, 'None'], index=- 1, sub_index=- 1, selected=False)¶
Bases:
unreal.StructBase
Rig Base Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
index
(int32): [Read-Only] Indexkey
(RigElementKey): [Read-Only] Keyselected
(bool): [Read-Write] Selectedsub_index
(int32): [Read-Only] Sub Index
- property index¶
[Read-Only] Index
- Type
(int32)
- property key¶
[Read-Only] Key
- Type
- property sub_index¶
[Read-Only] Sub Index
- Type
(int32)