unreal.RigBaseElement

class unreal.RigBaseElement(key=[RigElementType.NONE, 'None'], index=- 1, sub_index=- 1, selected=False)

Bases: unreal.StructBase

Rig Base Element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (int32): [Read-Only] Index

  • key (RigElementKey): [Read-Only] Key

  • selected (bool): [Read-Write] Selected

  • sub_index (int32): [Read-Only] Sub Index

property index

[Read-Only] Index

Type

(int32)

property key

[Read-Only] Key

Type

(RigElementKey)

property selected

[Read-Only] Selected

Type

(bool)

property sub_index

[Read-Only] Sub Index

Type

(int32)