unreal.RigBoneElement
¶
- class unreal.RigBoneElement(key=[RigElementType.BONE, 'None'], index=- 1, sub_index=- 1, selected=False, pose=[[[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]], [[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]]], bone_type=RigBoneType.USER)¶
Bases:
unreal.RigSingleParentElement
Rig Bone Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_type
(RigBoneType): [Read-Only] Bone Typeindex
(int32): [Read-Only] Indexkey
(RigElementKey): [Read-Only] Keypose
(RigCurrentAndInitialTransform): [Read-Write] Poseselected
(bool): [Read-Write] Selectedsub_index
(int32): [Read-Only] Sub Index
- property bone_type¶
[Read-Only] Bone Type
- Type