unreal.RigComputedTransform

class unreal.RigComputedTransform(transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])

Bases: unreal.StructBase

Rig Computed Transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • transform (Transform): [Read-Write] Transform

property transform

[Read-Only] Transform

Type

(Transform)