unreal.RigComputedTransform
¶
- class unreal.RigComputedTransform(transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.StructBase
Rig Computed Transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
transform
(Transform): [Read-Write] Transform