unreal.RigControlCopy
¶
- class unreal.RigControlCopy(name='None', control_type=0, parent_key=[RigElementType.NONE, 'None'], offset_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], parent_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], local_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], global_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.StructBase
The Data Stored For Each Control in A Pose.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigPose.h
Editor Properties: (see get_editor_property/set_editor_property)
control_type
(RigControlType): [Read-Write] Control Typeglobal_transform
(Transform): [Read-Write] Global Transformlocal_transform
(Transform): [Read-Write] Local Transformname
(Name): [Read-Write] Nameoffset_transform
(Transform): [Read-Write] Offset Transformparent_key
(RigElementKey): [Read-Write] Parent Keyparent_transform
(Transform): [Read-Write] Parent Transform
- property control_type¶
[Read-Write] Control Type
- Type
- property parent_key¶
[Read-Write] Parent Key
- Type