unreal.RigControlCopy

class unreal.RigControlCopy(name='None', control_type=0, parent_key=[RigElementType.NONE, 'None'], offset_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], parent_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], local_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], global_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])

Bases: unreal.StructBase

The Data Stored For Each Control in A Pose.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_type (RigControlType): [Read-Write] Control Type

  • global_transform (Transform): [Read-Write] Global Transform

  • local_transform (Transform): [Read-Write] Local Transform

  • name (Name): [Read-Write] Name

  • offset_transform (Transform): [Read-Write] Offset Transform

  • parent_key (RigElementKey): [Read-Write] Parent Key

  • parent_transform (Transform): [Read-Write] Parent Transform

property control_type

[Read-Write] Control Type

Type

(RigControlType)

property global_transform

[Read-Write] Global Transform

Type

(Transform)

property local_transform

[Read-Write] Local Transform

Type

(Transform)

property name

[Read-Write] Name

Type

(Name)

property offset_transform

[Read-Write] Offset Transform

Type

(Transform)

property parent_key

[Read-Write] Parent Key

Type

(RigElementKey)

property parent_transform

[Read-Write] Parent Transform

Type

(Transform)