unreal.RigControlElementCustomization

class unreal.RigControlElementCustomization(available_spaces=[], removed_spaces=[])

Bases: unreal.StructBase

Rig Control Element Customization

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • available_spaces (Array(RigElementKey)): [Read-Write] Available Spaces

  • removed_spaces (Array(RigElementKey)): [Read-Write] Removed Spaces

property available_spaces

[Read-Only] Available Spaces

Type

(Array(RigElementKey))

property removed_spaces

[Read-Only] Removed Spaces

Type

(Array(RigElementKey))