unreal.RigCurrentAndInitialTransform

class unreal.RigCurrentAndInitialTransform(current=[[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]], initial=[[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]])

Bases: unreal.StructBase

Rig Current and Initial Transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current (RigLocalAndGlobalTransform): [Read-Write] Current

  • initial (RigLocalAndGlobalTransform): [Read-Write] Initial

property current

[Read-Only] Current

Type

(RigLocalAndGlobalTransform)

property initial

[Read-Only] Initial

Type

(RigLocalAndGlobalTransform)