unreal.RigCurveElement
¶
- class unreal.RigCurveElement(key=[RigElementType.CURVE, 'None'], index=- 1, sub_index=- 1, selected=False)¶
Bases:
unreal.RigBaseElement
Rig Curve Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
index
(int32): [Read-Only] Indexkey
(RigElementKey): [Read-Only] Keyselected
(bool): [Read-Write] Selectedsub_index
(int32): [Read-Only] Sub Index