unreal.RigElement

class unreal.RigElement(name='None', index=- 1)

Bases: unreal.StructBase

Rig Element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (int32): [Read-Only] Index

  • name (Name): [Read-Write] Name

property index

[Read-Only] Index

Type

(int32)

property name

[Read-Only] Name

Type

(Name)