unreal.RigElementWeight

class unreal.RigElementWeight(location=1.0, rotation=1.0, scale=1.0)

Bases: unreal.StructBase

Rig Element Weight

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (float): [Read-Write] Location

  • rotation (float): [Read-Write] Rotation

  • scale (float): [Read-Write] Scale

property location

[Read-Write] Location

Type

(float)

property rotation

[Read-Write] Rotation

Type

(float)

property scale

[Read-Write] Scale

Type

(float)