unreal.RigJoint

class unreal.RigJoint(name='None', index=- 1, parent_name='None', initial_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], global_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], local_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], type=RigBoneType.IMPORTED)

Bases: unreal.RigBone

deprecated: ‘RigJoint’ was renamed to ‘RigBone’.