unreal.RigLocalAndGlobalTransform
¶
- class unreal.RigLocalAndGlobalTransform(local=[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], global_=[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]])¶
Bases:
unreal.StructBase
Rig Local and Global Transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
global_
(RigComputedTransform): [Read-Write] Globallocal
(RigComputedTransform): [Read-Write] Local
- property global_¶
[Read-Only] Global
- Type
- property local¶
[Read-Only] Local
- Type