unreal.RigLocalAndGlobalTransform

class unreal.RigLocalAndGlobalTransform(local=[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], global_=[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]])

Bases: unreal.StructBase

Rig Local and Global Transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_ (RigComputedTransform): [Read-Write] Global

  • local (RigComputedTransform): [Read-Write] Local

property global_

[Read-Only] Global

Type

(RigComputedTransform)

property local

[Read-Only] Local

Type

(RigComputedTransform)