unreal.RigMirrorSettings

class unreal.RigMirrorSettings(mirror_axis=AxisType.X, axis_to_flip=AxisType.Z, search_string='', replace_string='')

Bases: unreal.StructBase

Rig Mirror Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis_to_flip (AxisType): [Read-Write] Axis to Flip: the axis to flip for rotations

  • mirror_axis (AxisType): [Read-Write] Mirror Axis: the axis to mirror against

  • replace_string (str): [Read-Write] Replace String: the string to replace the search occurrences with

  • search_string (str): [Read-Write] Search String: the string to search for

property axis_to_flip

[Read-Write] Axis to Flip: the axis to flip for rotations

Type

(AxisType)

property mirror_axis

[Read-Write] Mirror Axis: the axis to mirror against

Type

(AxisType)

property replace_string

[Read-Write] Replace String: the string to replace the search occurrences with

Type

(str)

property search_string

[Read-Write] Search String: the string to search for

Type

(str)