unreal.RigNullElement

class unreal.RigNullElement(key=[RigElementType.NULL, 'None'], index=- 1, sub_index=- 1, selected=False, pose=[[[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]], [[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]]], parent=[[[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]], [[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]]])

Bases: unreal.RigMultiParentElement

Rig Null Element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (int32): [Read-Only] Index

  • key (RigElementKey): [Read-Only] Key

  • parent (RigCurrentAndInitialTransform): [Read-Write] Parent

  • pose (RigCurrentAndInitialTransform): [Read-Write] Pose

  • selected (bool): [Read-Write] Selected

  • sub_index (int32): [Read-Only] Sub Index