unreal.RigUnit_AddParent

class unreal.RigUnit_AddParent

Bases: unreal.RigUnit_DynamicHierarchyBaseMutable

Adds a new parent to an element. The weight for the new parent will be 0.0. You can use the SetParentWeights node to change the parent weights later.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h