unreal.RigUnit_AddParent
¶
- class unreal.RigUnit_AddParent¶
Bases:
unreal.RigUnit_DynamicHierarchyBaseMutable
Adds a new parent to an element. The weight for the new parent will be 0.0. You can use the SetParentWeights node to change the parent weights later.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h