unreal.RigUnit_AimConstraint

class unreal.RigUnit_AimConstraint

Bases: unreal.RigUnitMutable

Rig Unit Aim Constraint

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_AimConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aim_mode (AimMode): [Read-Write] Aim Mode: # How to perform an aim

  • aim_targets (Array(AimTarget)): [Read-Write] Aim Targets

  • aim_vector (Vector): [Read-Write] Aim Vector: # Vector in the space of Named joint which will be aligned to the aim target

  • joint (Name): [Read-Write] Joint

  • up_mode (AimMode): [Read-Write] Up Mode: # How to perform an upvector stabilization

  • up_targets (Array(AimTarget)): [Read-Write] Up Targets

  • up_vector (Vector): [Read-Write] Up Vector: # Vector in the space of Named joint which will be aligned to the up target for stabilization