unreal.RigUnit_ChainHarmonicsPerItem

class unreal.RigUnit_ChainHarmonicsPerItem

Bases: unreal.RigUnit_HighlevelBaseMutable

Given a root will drive all items underneath in a chain base harmonics spectrum

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ChainHarmonics.h