unreal.RigUnit_ChainHarmonicsPerItem
¶
- class unreal.RigUnit_ChainHarmonicsPerItem¶
Bases:
unreal.RigUnit_HighlevelBaseMutable
Given a root will drive all items underneath in a chain base harmonics spectrum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h