unreal.RigUnit_ForLoopCount

class unreal.RigUnit_ForLoopCount

Bases: unreal.RigUnitMutable

Given a count, execute iteratively until the count is up

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ForLoop.h

Editor Properties: (see get_editor_property/set_editor_property)

  • completed (ControlRigExecuteContext): [Read-Write] Completed