unreal.RigUnit_GetInitialBoneTransform

class unreal.RigUnit_GetInitialBoneTransform

Bases: unreal.RigUnit

GetInitialBoneTransform is used to retrieve a single transform from a hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetInitialBoneTransform.h