unreal.RigUnit_MathQuaternionFromTwoVectors

class unreal.RigUnit_MathQuaternionFromTwoVectors

Bases: unreal.RigUnit_MathQuaternionBase

Makes a quaternion from two vectors, representing the shortest rotation between the two vectors.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h