unreal.RigUnit_MathTransformAccumulateArray
¶
- class unreal.RigUnit_MathTransformAccumulateArray¶
Bases:
unreal.RigUnit_MathTransformMutableBase
Treats the provided transforms as a chain with global / local transforms, and projects each transform into the target space. Optionally you can provide a custom parent indices array, with which you can represent more than just chains.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h