unreal.RigUnit_MathTransformClampSpatially

class unreal.RigUnit_MathTransformClampSpatially

Bases: unreal.RigUnit_MathTransformBase

Clamps a position using a plane collision, cylindric collision or spherical collision.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathTransform.h